﻿using System;
using RockCorn.Internals;

namespace RockCorn.Objects
{
    class UnpassableBlock : IndestructibleBlock
    {
        protected new const char Symbol = 'X';

        public new const string CollisionGroupString = "unpassable block";

        public UnpassableBlock(MatrixCoords upperLeft)
            : base(upperLeft, UnpassableBlock.Symbol)
        {
        }

        public override string GetCollisionGroupString()
        {
            return UnpassableBlock.CollisionGroupString;
        }
    }
}
